Hello Igor,
Ok. There are some unobvious things with indices array.
I'll have to defer to someone else on the list for the behavior of index arrays. I don't use them generally, as they are not optimal on today's real-time pipelines and force OSG to use OpenGL slow paths. But obviously, if you are reading data that has index arrays then you need to be able to handle them, but I can't help you, sorry. Someone else on the list might be able to.
Another way to go might be to convert the indexed geometry to non-indexed, I think there may be a class in the osgUtil::Optimizer that does this.
Sorry I can't help you further, J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org