Hi,
I need to visualize points in 3D, whose positions are Gauss distributed. The 
expected values and the standard deviations for each x, y and z coordinate are 
given. So, how can I do that with OSG?
I could draw a sphere (using osg::SphereDrawable) with a fixed radius at the 
center and another transparent sphere around it for visualizing the standard 
deviation. But that doesn't look nice...
What I'm looking for is some kind of 3D-radial gradient. The transparency 
should increase along the gradient accourding to the Gaussian distribution 
function.
Note, that the standard deviation can be different for each dimension.
I'm a newbie in OSG and not an OpenGL expert. Some example code would be really 
helpful.
 
Thank you

Sincerely,
Felix

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