Hi Stephan and Thomas,

On Sun, Sep 12, 2010 at 8:03 PM, Stephan Huber <ratzf...@digitalmind.de> wrote:
> I'd say, we'll use the the exisiting event-types , push, drag, release
> for touch-events. What is needed is a touch-id-variable to differentiate
> between multiple touches at the same time. So we have basic
> compatibility to old code and do not bloat the GUIEventAdapter-class too
> much, only adding one int. We can even use the _button-property of
> EventAdapter. (that's my current approach)

I kinda like this idea, it's not too intrusive w.r.t osgGA.  However,
in terms of event handlers receiving events I would have thought you'd
want to get all the events for a single multi-touch together, since if
you are getting them one by one you'd need to have a start and stop
event so you'd know how to accumulate.

How about a composite GUIEventType, or one that forms a linked list,
and you just pass the head around.

Robert.
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