our GLSL code is bug free ... no need of debugging .. *smile* -Nick
On Tue, Sep 14, 2010 at 5:06 PM, Fred Smith <osgfo...@tevs.eu> wrote: > > robertosfield wrote: > > > > The desktop market is already rather stagnant in comparison to the growth > of mobile device, > > mindshare and market share are moving away from the desktop to mobile, > > with this sea change Microsoft and hence DirectX will be loosing > > ground. > > > I am appalled to see that GLSL development tools are almost non-existent. > Microsoft historically succeeded by attracting developers, and I think this > might also be true for DirectX. > > Look at shader debugging tools. I'm not talking about small tools used to > play for a few minutes with your shader, but real debuggers with > breakpoints. > > Apart from glslDevil and its very limited capabilities there is just no > development tool available. > > HLSL has plenty of support from Microsoft (PIX), nVidia (FX Composer and > now Parralel nSight) and ATI (GPU PerfStudio). > > ATI does not plan to support GLSL debugging in the near term I was told. > nVidia doesn't look much more interested. Also, their latest Optimus > technology isn't compatible with Linux yet, which doesn't help... > > That's a pity. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31587#31587 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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