our GLSL code is bug free ... no need of debugging .. *smile*
-Nick

On Tue, Sep 14, 2010 at 5:06 PM, Fred Smith <osgfo...@tevs.eu> wrote:

>
> robertosfield wrote:
> >
> > The desktop market is already rather stagnant in comparison to the growth
> of mobile device,
> > mindshare and market share are moving away from the desktop to mobile,
> > with this sea change Microsoft and hence DirectX will be loosing
> > ground.
>
>
> I am appalled to see that GLSL development tools are almost non-existent.
> Microsoft historically succeeded by attracting developers, and I think this
> might also be true for DirectX.
>
> Look at shader debugging tools. I'm not talking about small tools used to
> play for a few minutes with your shader, but real debuggers with
> breakpoints.
>
> Apart from glslDevil and its very limited capabilities there is just no
> development tool available.
>
> HLSL has plenty of support from Microsoft (PIX), nVidia (FX Composer and
> now Parralel nSight) and ATI (GPU PerfStudio).
>
> ATI does not plan to support GLSL debugging in the near term I was told.
> nVidia doesn't look much more interested. Also, their latest Optimus
> technology isn't compatible with Linux yet, which doesn't help...
>
> That's a pity.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31587#31587
>
>
>
>
>
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