robertosfield wrote: > > The desktop market is already rather stagnant in comparison to the growth of > mobile device, > mindshare and market share are moving away from the desktop to mobile, > with this sea change Microsoft and hence DirectX will be loosing > ground.
I am appalled to see that GLSL development tools are almost non-existent. Microsoft historically succeeded by attracting developers, and I think this might also be true for DirectX. Look at shader debugging tools. I'm not talking about small tools used to play for a few minutes with your shader, but real debuggers with breakpoints. Apart from glslDevil and its very limited capabilities there is just no development tool available. HLSL has plenty of support from Microsoft (PIX), nVidia (FX Composer and now Parralel nSight) and ATI (GPU PerfStudio). ATI does not plan to support GLSL debugging in the near term I was told. nVidia doesn't look much more interested. Also, their latest Optimus technology isn't compatible with Linux yet, which doesn't help... That's a pity. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31587#31587 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org