My application is creating a scene with standard Geodes (vertex arrays, normal 
arrays etc.)

I would like to export the 3D structure for further processing in external 
programs like "ansys" or to convert it in external converter programs into 
appropriate formats.

I was advised to use IGES as export format but I think it is rarely supported 
nowadays. What about VRML?

Is anybody out there who can give me some info for at least having a starting 
point?

Thanks for any hint and also many thanks to the osg team for the great work!

Werner
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