Hi,

I think there are a few problems with compiling GL objects with the 
DatabasePager (in OSG 2.8.2). The following topic sums it up pretty well:  


http://forum.openscenegraph.org/viewtopic.php?t=1032&start=0&postdays=0&postorder=asc&highlight=compilecontext

So far, I was able to compile all the GL object from a compile context (by 
calling DisplaySettings::setCompileContextsHint(true)). However, my scene 
appears all white. It seems that the texture objects are not created, or are 
created but invalid from the rendering context.

Any ideas?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31804#31804





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to