Hi,
I'm not very experienced with shaders and I'm trying to write a reflection shader for the cubemap exemple. I tried to compute the normals and so on, but I don't get the result I'm expecting. Do have someone a shader (and the modified c++ source code) that is working in this demo ? Thanks a lot in advance, Vincent ... Thank you! Cheers, Vincent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31958#31958 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org