Hi Vincent,

take a look into the osgreflection example shipped with OSG. One of this 
examples shows the cubemap reflection implementation. You cannot achieve 
reflection with osgPPU, since it does not know anything about your cameras or 
other stuff.

The cubemap exampel showed with osgPPU is just to show that you can also use 
CubeMap textures as input/output with osgPPU.

Cheers,
Art

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