Hi, are there any considerations to add the two new tesselation shader provided by OpenGL 4.x in a nearby release of OpenSceneGraph?
I am not looking to integrate it into a existing project mixing OpenGL 1-4. Rather do some research of using the hardware tesselator to visualize high tesselated geomety using osg. I found a former thread with a quiete similar problem incl. response, to modify the osg/shader* files. Won't be that easy right? Thank you! Cheers, Holger ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32618#32618 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org