Hi,

are there any considerations to add the two new tesselation shader provided by 
OpenGL 4.x in a nearby release of OpenSceneGraph?

I am not looking to integrate it into a existing project mixing OpenGL 1-4. 
Rather do some research of using the hardware tesselator to visualize high 
tesselated geomety using osg.

I found a former thread with a quiete similar problem incl. response, to modify 
the osg/shader* files. Won't be that easy right? 

Thank you!

Cheers,
Holger

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http://forum.openscenegraph.org/viewtopic.php?p=32618#32618





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