Meir, I would suggest looking at the OSG examples to get started. Those come as part of the OSG package when you install it. Without knowing the specifics of your project, you will need to determine if the SceneGraph paradigm fits with what you're trying to accomplish. The links below should also help...
https://www.movesinstitute.org/Sullivan/OSGTutorials/ http://www.vis-sim.com/osg/osg_faq_1.htm#f1 -Shayne -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Meir Meiry Sent: Tuesday, November 23, 2010 1:17 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Beginners Questions , about OSG from long time developer Hi, Hello all I need to build basic 3d modeling tool , I have no experience in 3d programming But I have experience in c++ programming ( 15 years ) I do know 3d terms from previous Experience as user of 3dstudio max. My question is to build basic 3d modeling application what is the learning curve I need to do ? >From where to start and what subjects to learn , also does this framework is the right tool for this job ? In terms of simplicity Thank you! Cheers, meir ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33968#33968 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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