Hi Everyone,

Working off the OSG trunk this afternoon, I tried some experiments
with VertexBufferObjects and our geometry (all on the fast path).  The
only deltas in our code are as follows...all timing as measured by OSG
stats:

geometry->setUseDisplayList(true)
geometry->setUseVertexBufferObjects(false)
===> Draw time = 2ms, FrameTime = 12ms

geometry->setUseDisplayList(false)
geometry->setUseVertexBufferObjects(false)
===> Draw time = 13ms, FrameTime= 19ms

geometry->setUseDisplayList(false)
geometry->setUseVertexBufferObjects(true)
===> Draw time = 67ms !!!  FrameTime = 109ms

What is going on here ?  We are always on the fast path - however, our
vertex arrays are large (65535 verts).  VBOs *should* be way faster
than immediate mode...any ideas ?

sean
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