On 22/12/10 7:39 , Maximillian GUENTHER wrote: > Code: stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); > > I set a breakpoint in RenderBin constructor and destructor to see the > allocation and > deallocation. > > I ask: Why does this cause RenderBin to be allocated and deallocated every > frame? This > does not happen with default bin.
Interesting. But you already had it in the debugger, what did the stack trace say? Where was it called from (and under what circumstances)? /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org