On 22/12/10 7:39 , Maximillian GUENTHER wrote:
> Code: stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
> 
> I set a breakpoint in RenderBin constructor and destructor to see the 
> allocation and
> deallocation.
> 
> I ask: Why does this cause RenderBin to be allocated and deallocated every 
> frame? This
> does not happen with default bin.

Interesting.
But you already had it in the debugger, what did the stack trace say?  Where 
was it called
from (and under what circumstances)?

/ulrich
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