Hi Maximum, Only the top level RenderStage is reused for each viewer level osg::Camera, all the rest of the RenderStage are created on the fly.
This system might seem quite complicated, but for the most part you won't need to worry about this complexity, it just happens in the OSG's rendering backend supporting what your scene graph requires of it. The thing to take away right away is that the OSG is extremely flexible and scaling when handling multi-pass and multi-stage rendering, when you needs it power it'll be there waiting for you. Robert. On Wed, Dec 22, 2010 at 5:40 PM, Maximillian GUENTHER <max19...@yahoo.com> wrote: > Hi, > > >> dozens of RenderStage and RenderBin. >> Since the demands for these resources can change each frame > > > But also RenderStage is not allocated and deallocated eacch frame. It uses > RenderStageCache. Why is TRANSPARENT_BIN allocated and deallocated each fram, > but RenderStage uses a cache? Does TRANSPARENT_BIN need a cache? To make it > avoid the heap. > > Thank you! > > Cheers, > Maximillian > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=35093#35093 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org