Hi, Here are our last experiments with Kinect :
http://vimeo.com/18500457 Thanks to osgBullet for the physics ! Cheers, On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt < christian.richa...@gmail.com> wrote: > Current Kinect drivers (libfreenect, SensorKinect) already expose the > 640x480 depth map and the NITE skeleton tracker probably already uses > this. > > The news about increased resolution is solely related to the data as > used by Xbox games which are currently limited to 320x240 resolution, > as far as I know. > > Christian. > > On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner > <christian.buch...@gmail.com> wrote: > > Definitely nice! But to be really useful, the skeletton should > > include head position and possibly rotation and the angles of hand and > > feet. Then the motion could be realistically mapped onto a 3D avatar. > > > > I heard news that the resolution of Kinect might be increased to > > 640x480 by firmware update (some additional compression on the USB > > link). Then this might be feasible. > > > > Christian > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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