Hi,

Here are our last experiments with Kinect :

http://vimeo.com/18500457

Thanks to osgBullet for the physics !

Cheers,

On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt <
christian.richa...@gmail.com> wrote:

> Current Kinect drivers (libfreenect, SensorKinect) already expose the
> 640x480 depth map and the NITE skeleton tracker probably already uses
> this.
>
> The news about increased resolution is solely related to the data as
> used by Xbox games which are currently limited to 320x240 resolution,
> as far as I know.
>
> Christian.
>
> On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner
> <christian.buch...@gmail.com> wrote:
> > Definitely nice!  But to be really useful, the skeletton should
> > include head position and possibly rotation and the angles of hand and
> > feet. Then the motion could be realistically mapped onto a 3D avatar.
> >
> > I heard news that the resolution of Kinect might be increased to
> > 640x480 by firmware update (some additional compression on the USB
> > link). Then this might be feasible.
> >
> > Christian
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
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>



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Serge Lages
http://www.tharsis-software.com
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