Ha that's excellent.

Love it.

K.


On 10 January 2011 10:16, Serge Lages <serge.la...@gmail.com> wrote:

> Hi,
>
> Here are our last experiments with Kinect :
>
> http://vimeo.com/18500457
>
> Thanks to osgBullet for the physics !
>
> Cheers,
>
> On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt <
> christian.richa...@gmail.com> wrote:
>
>> Current Kinect drivers (libfreenect, SensorKinect) already expose the
>> 640x480 depth map and the NITE skeleton tracker probably already uses
>> this.
>>
>> The news about increased resolution is solely related to the data as
>> used by Xbox games which are currently limited to 320x240 resolution,
>> as far as I know.
>>
>> Christian.
>>
>> On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner
>> <christian.buch...@gmail.com> wrote:
>> > Definitely nice!  But to be really useful, the skeletton should
>> > include head position and possibly rotation and the angles of hand and
>> > feet. Then the motion could be realistically mapped onto a 3D avatar.
>> >
>> > I heard news that the resolution of Kinect might be increased to
>> > 640x480 by firmware update (some additional compression on the USB
>> > link). Then this might be feasible.
>> >
>> > Christian
>> > _______________________________________________
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Serge Lages
> http://www.tharsis-software.com
>
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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