Ha that's excellent. Love it.
K. On 10 January 2011 10:16, Serge Lages <serge.la...@gmail.com> wrote: > Hi, > > Here are our last experiments with Kinect : > > http://vimeo.com/18500457 > > Thanks to osgBullet for the physics ! > > Cheers, > > On Sun, Dec 26, 2010 at 7:13 PM, Christian Richardt < > christian.richa...@gmail.com> wrote: > >> Current Kinect drivers (libfreenect, SensorKinect) already expose the >> 640x480 depth map and the NITE skeleton tracker probably already uses >> this. >> >> The news about increased resolution is solely related to the data as >> used by Xbox games which are currently limited to 320x240 resolution, >> as far as I know. >> >> Christian. >> >> On Thu, Dec 23, 2010 at 6:12 PM, Christian Buchner >> <christian.buch...@gmail.com> wrote: >> > Definitely nice! But to be really useful, the skeletton should >> > include head position and possibly rotation and the angles of hand and >> > feet. Then the motion could be realistically mapped onto a 3D avatar. >> > >> > I heard news that the resolution of Kinect might be increased to >> > 640x480 by firmware update (some additional compression on the USB >> > link). Then this might be feasible. >> > >> > Christian >> > _______________________________________________ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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