Hi Andrew, Using the OSG's animation features isn't something I've done personally, so I can't say if this would work or not. However, what I'd do is subclass osg::AnimationPathCallback to make it handle the matrix the way you want. Whether that means saving the original matrix and restoring some or all elements at the end of the animation, or only letting it change certain values, that would be up to you.
Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35534#35534 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org