Hi Andrew,

Using the OSG's animation features isn't something I've done personally, so I 
can't say if this would work or not.  However, what I'd do is subclass 
osg::AnimationPathCallback to make it handle the matrix the way you want.  
Whether that means saving the original matrix and restoring some or all 
elements at the end of the animation, or only letting it change certain values, 
that would be up to you.

Cheers,
Tom

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