Hi J-S, Thanks for the reply. Well what i needed was to provide the setMatrix() method with a Geometry. i mean to be able to use setMatrix when vertices are specified. i was just complicating it.
osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform; mt->addChild(pyramidGeode); // pyramidGeode is a Geode pointer. PS: Could you please tell me what is wrong with this code: Code: int main() { // graph created above. osgViewer::Viewer viewer; // Set the projection matrix. viewer.getCamera()->setProjectionMatrixAsFrustum(-2, 2, -2, 2, 2, 1000); osg::Node* cow = osgDB::readNodeFile( "JoeDirt.flt" ); // Cow node osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform; mt->addChild(cow); mt->setDataVariance( osg::Object::DYNAMIC ); osg::ref_ptr<osg::Group> root = new osg::Group; // add child root->addChild( mt.get() ); // set the scene data viewer.setSceneData( root.get() ); // Set the clear color viewer.getCamera()->setClearColor( osg::Vec4( 0., 0., 0., 1. ) ); double angle = 0; while (!viewer.done()) { // Create the rotation matrix. osg::Matrix rot1, scale1, trans1; // Set the matrix for the cow. rot1.makeRotate( angle += 0.01, osg::Vec3( 1., 0., 0. ) ); trans1.makeTranslate(osg::Vec3(-2, -2, -500)); // rotate the model mt->setMatrix(rot1 * trans1); // Draw the next frame. viewer.frame(); } return 0; } The terrain loads and rotates fine. But when it comes to the horizontal plane(0 degrees), the model vanishes(part of it). What could be the problem? Thanks, Mukund ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36155#36155 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org