Hi Robert,

Thanks for the reply.


> So in your case you simply add the Geode to the
> MarixTransform node and then the geode and all it's children then are
> transformed by it


So, you mean this is fine?


Code:
osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform;
mt->addChild(pyramidGeode); // pyramidGeode is a Geode pointer. 



Also, could you please comment on the code i pasted in my previous post? Parts 
of the model seem to vanish at one angle.


Thanks,
Mukund

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http://forum.openscenegraph.org/viewtopic.php?p=36185#36185





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