Hi Robert, Thanks for the reply.
> So in your case you simply add the Geode to the > MarixTransform node and then the geode and all it's children then are > transformed by it So, you mean this is fine? Code: osg::ref_ptr<osg::MatrixTransform> mt = new osg::MatrixTransform; mt->addChild(pyramidGeode); // pyramidGeode is a Geode pointer. Also, could you please comment on the code i pasted in my previous post? Parts of the model seem to vanish at one angle. Thanks, Mukund ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36185#36185 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org