osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success.
osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs, and vectors from web mapping services as well as local data sources * make it as easy as possible to get a global terrain model up and running Some highlights of Version 2.0: * Shader composition framework - integrate your own shader code with osgEarth's terrain shaders with no copy-n-paste * Overlay decorator - new flexible mechanism for draping geometry on the terrain * GPU compositing - render imagery using texture arrays, multitexturing, or multipass * SkyNode - sun, stars, and atmospheric lighting And now some links: * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20 * osgEarth wiki: http://osgearth.org * GitHub repository: https://github.com/gwaldron/osgearth * Support forum: http://forum.osgearth.org * Press release: http://pelicanmapping.com/?p=136 Enjoy! Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org