osgEarth 2.0 is here!

Many thanks to everyone in the community who has supported the project and
helped us to make it a success.

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are
to

 * render terrain on the fly with little or no preprocessing
 * support imagery, DEMs, and vectors from web mapping services as well as
local data sources
 * make it as easy as possible to get a global terrain model up and running

Some highlights of Version 2.0:

 * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste
 * Overlay decorator - new flexible mechanism for draping geometry on the
terrain
 * GPU compositing - render imagery using texture arrays, multitexturing, or
multipass
 * SkyNode - sun, stars, and atmospheric lighting

And now some links:

 * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
 * osgEarth wiki: http://osgearth.org
 * GitHub repository: https://github.com/gwaldron/osgearth
 * Support forum: http://forum.osgearth.org
 * Press release: http://pelicanmapping.com/?p=136

Enjoy!


Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
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