Hi Glenn,
thanks for the great work you guys are doing.
cheers
jp
On 24/02/11 19:01, Glenn Waldron wrote:
osgEarth 2.0 is here!
Many thanks to everyone in the community who has supported the project
and helped us to make it a success.
osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
are to
* render terrain on the fly with little or no preprocessing
* support imagery, DEMs, and vectors from web mapping services as well
as local data sources
* make it as easy as possible to get a global terrain model up and running
Some highlights of Version 2.0:
* Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste
* Overlay decorator - new flexible mechanism for draping geometry on
the terrain
* GPU compositing - render imagery using texture arrays,
multitexturing, or multipass
* SkyNode - sun, stars, and atmospheric lighting
And now some links:
* Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
* osgEarth wiki: http://osgearth.org
* GitHub repository: https://github.com/gwaldron/osgearth
* Support forum: http://forum.osgearth.org
* Press release: http://pelicanmapping.com/?p=136
Enjoy!
Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
<http://twitter.com/glennwaldron>
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