Hi Glenn,

thanks for the great work you guys are doing.

cheers
jp

On 24/02/11 19:01, Glenn Waldron wrote:
osgEarth 2.0 is here!

Many thanks to everyone in the community who has supported the project
and helped us to make it a success.

osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals
are to

  * render terrain on the fly with little or no preprocessing
  * support imagery, DEMs, and vectors from web mapping services as well
as local data sources
  * make it as easy as possible to get a global terrain model up and running

Some highlights of Version 2.0:

  * Shader composition framework - integrate your own shader code with
osgEarth's terrain shaders with no copy-n-paste
  * Overlay decorator - new flexible mechanism for draping geometry on
the terrain
  * GPU compositing - render imagery using texture arrays,
multitexturing, or multipass
  * SkyNode - sun, stars, and atmospheric lighting

And now some links:

  * Release notes: http://www.osgearth.org/wiki/ReleaseNotes20
  * osgEarth wiki: http://osgearth.org
  * GitHub repository: https://github.com/gwaldron/osgearth
  * Support forum: http://forum.osgearth.org
  * Press release: http://pelicanmapping.com/?p=136

Enjoy!


Glenn Waldron : Pelican Mapping : twitter.com/glennwaldron
<http://twitter.com/glennwaldron>



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