Thanks Doug, yes fmod would be a good choice (the best maybe), but I need to consider cheaper solutions first ;)
Cheers. Alessandro On Mon, Mar 7, 2011 at 7:20 PM, Doug McCorkle <mc...@iastate.edu> wrote: > > On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote: > > > Hi Chris, > > actually I've tried the "openal-info" example and noticed that no output > device is found. So I went back to the OpenAL's project generation (cmake) > and noticed that the only backends that are used/found are: WaveFile, and > Null. > > > > I think that I'm missing an important backend, so I looked for a way to > use CoreAudio, and found an old version of openal-soft that supports > CoreAudio, but I didn't manage to use it with osgAudio (because whenever I > try to load an audio file, an exception is raised because of the missing > audio context). Then I also tried to modify the latest OpenAL (soft) in > order to use CoreAudio in the same way the older version did, but there are > too much differences, so I didn't succeed. > > > > Is any other backend I am missing? > I would recommend FMOD. > > http://fmod.org/ > > Doug > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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