Hi, I did some testing. The code seems to work properly until I try to put them into the osgsceencapture sample to do sceenshot. It seems that only the first texture is successfully passed to the shader program. Any idea why it does not work? Or is there a way to pass multiple textures into the shader program and still able to work in the osgscreencapture code and to do screenshot?
Thank you! Cheers, Linda ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37639#37639 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org