Hi,

I did some testing.  The code seems to work properly until I try to put them 
into the osgsceencapture sample to do sceenshot.  It seems that only the first 
texture is successfully passed to the shader program.  Any idea why it does not 
work?  Or is there a way to pass multiple textures into the shader program and 
still able to work in the osgscreencapture code and to do screenshot?

Thank you!

Cheers,
Linda

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http://forum.openscenegraph.org/viewtopic.php?p=37639#37639





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