Hi, Linda If it works in your code, you can take screenshots with osgViewer::ScreenCaptureHandler (in osgViewer/ViewerEventHandlers header) without using osgscreencapture stuff.
Cheers, Sergey. 16.03.2011, 08:53, "Linda Lee" <zenith...@hotmail.com>: > Hi, > > I did some testing. The code seems to work properly until I try to put them > into the osgsceencapture sample to do sceenshot. It seems that only the > first texture is successfully passed to the shader program. Any idea why it > does not work? Or is there a way to pass multiple textures into the shader > program and still able to work in the osgscreencapture code and to do > screenshot? > > Thank you! > > Cheers, > Linda > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=37639#37639 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org