Hi, Linda

If it works in your code, you can take screenshots with 
osgViewer::ScreenCaptureHandler (in osgViewer/ViewerEventHandlers header) 
without using osgscreencapture stuff.

Cheers,
Sergey.

16.03.2011, 08:53, "Linda Lee" <zenith...@hotmail.com>:
> Hi,
>
> I did some testing.  The code seems to work properly until I try to put them 
> into the osgsceencapture sample to do sceenshot.  It seems that only the 
> first texture is successfully passed to the shader program.  Any idea why it 
> does not work?  Or is there a way to pass multiple textures into the shader 
> program and still able to work in the osgscreencapture code and to do 
> screenshot?
>
> Thank you!
>
> Cheers,
> Linda
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37639#37639
>
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