Hi,
If you need to specify your own stereo matrices (ie to implement head
tracking), you should have a look at
osgUtil::SceneView::ComputeStereoMatricesCallback
(http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00643.html).
It is, I think, the easiest way to specify your own view and projection
matrices for each eye.
Cheers,
jcl
Mukund Keshav wrote:
Well, we are using a 120Hz stereo projector and the system has an Nvidia Quadro
card. So, its a typical active stereo setup.
So, the user would have to wear LCD shutter glasses to view the stereo. We did
try the built in stereo provided by OSG.
Code:
osg::DisplaySettings::instance()->setStereo(true);
osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::AQUAD_BUFFER
);
But since you had suggested us explicitly doing it using two cameras, i wanted
to know how i could do it.
Thanks,
Mukund
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37764#37764
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