Hi Robert, We are using LCD shutter stereoscopy. So, wont we need to continuously change left and right images within the same viewport right? Sorry, i must be getting some things wrong here. So, i would be needing a quad-buffered enabled GPU to achieve it.
Won't i need to do something like this (this is from the link i had given) ? Code: // Left eye glMatrixMode(GL_MODELVIEW); glDrawBuffer(GL_BACK_RIGHT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(...); // Right eye glMatrixMode(GL_MODELVIEW); glDrawBuffer(GL_BACK_LEFT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(...); So, how do i do the exact same thing in OSG? i got to know the setting up the matrices part, but i couldn't figure out how to specify which buffer to be used for drawing. i mean an equivalent of glDrawBuffers(). Also, if im using viewer->frame, would it be fine? i mean would it swap buffers in the same way glutSwapBuffers() does? Thanks, Mukund ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37762#37762 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org