In an old version of osg I called to these functions: setTargetFrameRate();
setMaximumNumOfObjectsToCompilePerFrame(); of the DatabasePager to control the maximum time that the simulation could take to make the dynamic load. The values I passed to this functions were smaller when I needed to load a lot of geometries to avoid cycles without them. Is it possible to have the same functionality with IncrementalCompileOperation? How can I do it? Thanks in advance. JoaquĆn Maroto
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org