On 3/23/2011 1:37 PM, Simon Kolciter wrote: > Ok, no access to the whole geometry in geometry shader. > However, since you can access to gl_Position of every vertex for a given > primitive, can't you also access gl_Normal of these vertices?
Yes, I believe so. > Because that would actually suffice. Try it and see. I don't see how you're going to do it myself, but if it works, great! -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org