On 3/23/2011 1:37 PM, Simon Kolciter wrote:
> Ok, no access to the whole geometry in geometry shader.
> However, since you can access to gl_Position of every vertex for a given 
> primitive, can't you also access gl_Normal of these vertices?

  Yes, I believe so.

> Because that would actually suffice.

  Try it and see. I don't see how you're going to do it myself, but if it 
works, great!

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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