On 3/22/2011 9:58 AM, Simon Kolciter wrote: > 1. Push the list of vertices and primitive indices to the GPU. > 2. Call GLSL function.
Fine so far. > 3. Pull the resulting list of normals from the GPU. Good lord, why? You're going to USE them on-GPU aren't you? Pulling them back across the bus could be very slow and expensive. You should be able to do what you're looking for on-GPU. There are some cache and read/write issues when you need to write to a data store and then immediately read it back and use it for drawing. Others can comment on that. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org