I see. One more little question: I have a lot of objects (for example trees) 
along a road segment.

Sure, I could give each tree an LOD node (one LOD node for each tree) but I 
guess it would be smarter if I did use the same LOD node for the segment. As I 
said I want to make a LOD node for each road segment and each LOD node has 3 
child geodes. osg will pick one child node (based on the distance) and 
depending on which child node it picks I want to render all corresponding trees 
of this segment in the same level of detail.

For example: Lets look at road segment2. Segment2 has one LOD node with 3 
ranges. Openscenegraph picks the last one (the low poly one) because the node 
is far away. Now I want to render ALL objects along this lane in low polygon 
mode too. If I render a road segment with high tessellation I want to render 
ALL objects of this road segment with high tessellation too etc.
How could I achieve this with osg?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38185#38185





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