On 4/8/2011 3:54 PM, Jean-Sébastien Guay wrote: > An FBO is not a context - it's an object that uses an existing context to do > its work. So > you need an existing context to be able to use an FBO. > Contexts can be one of 2 flavors. Either onscreen (GraphicsWindow) or > offscreen (pbuffer). > Using FBOs is actually orthogonal to using pbuffers. You use pbuffers when > you need a > context that will not show up onscreen...
Hmm. I always understood FBOs to be an improved (and portable) version of pbuffers, since you have to use platform-specific stuff to create a pbuffer (well, OSG does it for you, but it still has to use wgl stuff). > In any case, to use FBOs you need a context, one way or the other. I'm going to have to go back and read up on my reference material again. I thought for sure there was supposed to be a way to use FBOs without pbuffers. > Hope this helps, Thanks for the info. > J-S -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org