Hi J-S, Actually I hoped someone would help us on the serialization subject! And yes, I guess new serializers may help. But what about formats supporting metas? It may be helpful to add somewhere a callback/serializer/anything, which may be called by plugins to convert from/to a string representation when not handled natively. No?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Jean-Sébastien Guay" <jean-sebastien.g...@cm-labs.com> a écrit : > Hi Peter, > > > - For serialization, storing simple value types is pretty > > straightforward. The harder part is dealing with compound types > > (structs/classes) and/or containers (map/vector). Perhaps there is > a > > way to leverage osgIntrospection? > > I think the new serializers make it simple to make new classes > serializable... If the requirement is simply that a class added as > metadata needs to be serializable that way, it would take care of that > > problem right? > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com > http://www.cm-labs.com/ > http://whitestar02.dyndns-web.com/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org