Hi Peter, Thanks... but what for the addMeta<T>()? I mean it's okay having a addMeta(string, ValueBase *), but this will force you to write o->addMeta( "myMeta", new Value<int>(5) ); instead of simply o->addMeta( "myMeta", 5 ); which could be nice. Any idea?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Peter Amstutz" <peter.amst...@tseboston.com> a écrit : > Put the dynamic_cast<T> inside the method. > > On 4/15/2011 10:53 AM, Sukender wrote: > > Hi Peter, > > > > Well observed. We'll add methods to iterate and a pointer to > object. > > > > But we just spotted a flaw in our design: we wrote some virtual > templated methods (which is impossible of course)... Any idea on how > to return a "T*" in ComponentContainer::findFirstMeta()? > > > > Sukender > -- > Peter Amstutz > Senior Software Engineer > Technology Solutions Experts > Natick, MA > 02131 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org