Hi Dimim On Thu, May 26, 2011 at 10:51 AM, dimi christop <dimi_chris...@yahoo.com> wrote: > I attach the modified src file were the copying takes place in a for loop and > does not invalidate the other arrays.
Thanks. > How can all arrays share a VBO you mean, that all the arrays (vertex, normal, > texcoords, colos and so on) > are combined into a large array which is then assigned to the VBO. And > therefore > strides are used for rendering? When you enable use of VBO's on the whole osg::Geometry the class will create a single VBO for all the arrays, and single EBO for all the DrawElement primitive sets. Alternatively you can assign your own VBO's to the arrays, and either have each array with it's own VBO or have multiple arrays sharing the same VBO. >From the looks of the problems in your usage case it looks like the mix and marching of VBO's and arrays is problematic right now. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org