Hi Dimi,

I have tracked down the problem to the GLBufferObject::compileBuffer()
which was not downloading all the BufferData entries when it resized
the gl buffer obejct.  I also fixed the BufferObject so that when new
a BufferData enty is added to it automatically dirties the
GLBufferObjects assigned to it.  With these change one doesn't dirty
of the array when you swap the vertex array, one simple calls
setVertexArray() and the OSG does the rest for you.

These fixes are now checked into svn/trunk.

Robert.
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