Hi Dimi, I have tracked down the problem to the GLBufferObject::compileBuffer() which was not downloading all the BufferData entries when it resized the gl buffer obejct. I also fixed the BufferObject so that when new a BufferData enty is added to it automatically dirties the GLBufferObjects assigned to it. With these change one doesn't dirty of the array when you swap the vertex array, one simple calls setVertexArray() and the OSG does the rest for you.
These fixes are now checked into svn/trunk. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org