Hi arjdan, You are making mistakes on the computation of the ControlPoint In & the ControlPoint Out of the Bezier Curve.
Assume you have several points (knots) and that your path will pass throw some points V(i), the Vec3 CubicBezier Keyframe are calculated as follow : the p is your V(i), but the Control Points In & Out are supposed to be computed check the algorithm in the article Draw a Smooth Curve through a Set of 2D Points with Bezier Primitives. I understand this response may come a little bit late but it may help someone.... Cheers ------------------------ Mohamed ALJI ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41149#41149
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