Glenn Waldron wrote: > Michael, > > Perhaps you could use the osgUtil::DelauneyTriangulator to triangulate your > point mesh. This will create a convex mesh. You can try to use the > Constraints to define the boundaries, and then remove the exterior triangles > afterwards. Just an idea. > Glenn Waldron / Pelican Mapping / @glennwaldron >
Can you give me an example of this? I've tried DelauneyTriangulator, but I have no clue how to remove exterior triangles... Example "delauney" in osgexamples hasn't helped me. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41812#41812 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org