Glenn Waldron wrote:
> Michael,
> 
> Perhaps you could use the osgUtil::DelauneyTriangulator to triangulate your 
> point mesh. This will create a convex mesh. You can try to use the 
> Constraints to define the boundaries, and then remove the exterior triangles 
> afterwards. Just an idea.
>  Glenn Waldron / Pelican Mapping / @glennwaldron
> 

Can you give me an example of this? I've tried DelauneyTriangulator, but I have 
no clue how to remove exterior triangles... Example "delauney" in osgexamples 
hasn't helped me.

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