Hi all,

I'm currently trying to compute an intersection between a sphere and a node. PolytopeIntersector seems to be the best choice according to the documentation, but I didn't find any example of implementation.

Next, are there some limitations to its usage ? (I saw something about convex clipping volumes...)

The goal is to compute if a point is at less than a fixed distance from a node, and to my mind the intersection is the best way but maybe there is something more adapted ?

Thanks for your help.

Regards,
Vincent.
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