Hi all,
I'm currently trying to compute an intersection between a sphere and a
node.
PolytopeIntersector seems to be the best choice according to the
documentation, but I didn't find any example of implementation.
Next, are there some limitations to its usage ? (I saw something about
convex clipping volumes...)
The goal is to compute if a point is at less than a fixed distance from
a node, and to my mind the intersection is the best way but maybe there
is something more adapted ?
Thanks for your help.
Regards,
Vincent.
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