Jason Daly wrote: > > You might try setting the data variance of your text objects to DYNAMIC. > > text->setDataVariance(osg::Object::DYNAMIC); > > This method is inherited from osg::Object, and informs the scene graph > that the data might be changing on the fly, so it should double-buffer > it between the update and cull/draw phases. > > If that doesn't fix it, you might have found a genuine bug. > > --"J" >
Hey, thanks for the fast reply. I'll try it out tomorrow and let you know what happens. thanks, soulsabr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42884#42884 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org