Jason Daly wrote:
> 
> You might try setting the data variance of your text objects to DYNAMIC.
> 
> text->setDataVariance(osg::Object::DYNAMIC);
> 
> This method is inherited from osg::Object, and informs the scene graph 
> that the data might be changing on the fly, so it should double-buffer 
> it between the update and cull/draw phases.
> 
> If that doesn't fix it, you might have found a genuine bug.
> 
> --"J"
> 

Hey, thanks for the fast reply.  I'll try it out tomorrow and let you know what 
happens.

thanks,

soulsabr

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