On 10/05/2011 07:26 AM, Simon White wrote:
Not to worry, I redesigned the min and max values to give a better looking fire, and now the problem has gone. Still don't know what caused it though, gonna worry about that in the future D:
Your problem might have been caused by small feature culling. You can try disabling it:
mode = camera->getCullingMode(); camera->setCullingMode(mode & ~osg::CullSettings::SMALL_FEATURE_CULLING); --"J" _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org