On 10/9/2011 9:28 AM, Robbo wrote:
> I am trying to learn OSG for use in Flightgear.  I have seen a technique used 
> regularly
> that I am not able to figure out.
> Essentially a scene is using an rgb file which is transparent and whilst 
> quite large
> (1024x768), contains many different 'icons' of smaller size and what appears 
> to be an
> 'alpha mask' for the main image area.  These icons appear to be extracted and 
> used within
> a dynamic scene, but I am not sure how this is done as it does not appear 
> obvious in the
> code (i was expecting some image coordinates at least).
> The particular example within Flightgear (for those who may be familiar) is 
> wxradar.cxx
> and wxecho.rgb)
> Could somebody please take the time to explain how this works in principle 
> and what the
> technique is called?

  Sounds a bit like a Texture Atlas.

  Yes, I would expect either the UV coordinates to be altered, or perhaps the
transform/translate of the texture coordinate matrix.

> Robbo


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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