Hi there, Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was not the mixing of debug and release binaries, but some incompatible compiler settings: My project compiled with /MT and /MTd respectively, while OSG links the C Runtime dynamically (/MD and /MDd respectively). Here are some forum threads which helped me to get the clue and describe in more detail which flags to regard:
http://forum.openscenegraph.org/viewtopic.php?t=7753 http://forum.openscenegraph.org/viewtopic.php?t=7644 http://forum.openscenegraph.org/viewtopic.php?t=2436 Hope, this will help others to save time and effort. Cheers, Matthias Schütze, Germany ___________________________________________________________ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org