Hi Matthias,

Some weeks ago, I posted my original problem, when deriving my own 
Effect/Technique class. I'm happy to add that both the heap damage error and 
the memory leak are solved, now. (In fact, there were some similar errors and I 
couldn't ignore or workaround them any more.)
It was not the mixing of debug and release binaries, but some incompatible 
compiler settings: My project compiled with /MT and /MTd respectively, while 
OSG links the C Runtime dynamically (/MD and /MDd respectively). Here are some 
forum threads which helped me to get the clue and describe in more detail which 
flags to regard:

Ah yes, the "mixing debug and release" argument is often an oversimplification of the actual problem, which is mixing incompatible runtimes. I make that terminology mistake very often... sorry...

Good to know you got to the bottom of it.

J-S
--
______________________________________________________
Jean-Sébastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
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