Hi Matthias,
Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was not the mixing of debug and release binaries, but some incompatible compiler settings: My project compiled with /MT and /MTd respectively, while OSG links the C Runtime dynamically (/MD and /MDd respectively). Here are some forum threads which helped me to get the clue and describe in more detail which flags to regard:
Ah yes, the "mixing debug and release" argument is often an oversimplification of the actual problem, which is mixing incompatible runtimes. I make that terminology mistake very often... sorry...
Good to know you got to the bottom of it. J-S -- ______________________________________________________ Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org