Robert, it seems to work ok now. The view on each of the cave walls is good and I'm even getting stereo now. I'm still getting an OpenGL error but I can't see what problems it is causing; lighting, textures, perspective, placement, and all the rest look good.
The older code I am using as an example uses glGetFloatv to get the perspective and view matrixes. Well, in my code, glGetFloatv is returning an identity matrix for the projection matrix (which is probably part of the OpenGL error reported). Since I saw what looked like the inside of the example .ive I've been using I didn't think that the perspective was off. Using the CAVElib matrixes fixes the view problem. Anyhow, thanks for your help again. Josh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43911#43911 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org