Robert,

it seems to work ok now.  The view on each of the cave walls is good and I'm 
even getting stereo now.  I'm still getting an OpenGL error but I can't see 
what problems it is causing; lighting, textures, perspective, placement, and 
all the rest look good.

The older code I am using as an example uses glGetFloatv to get the perspective 
and view matrixes.  Well, in my code, glGetFloatv is returning an identity 
matrix for the projection matrix (which is probably part of the OpenGL error 
reported).  Since I saw what looked like the inside of the example .ive I've 
been using I didn't think that the perspective was off.  Using the CAVElib 
matrixes fixes the view problem.

Anyhow, thanks for your help again.

Josh

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