Paul,
I don't want to create clip planes in the glClipPlane sense; I was just
referring to the automatic near/far calculations that CullVisitor does in
order to clamp its projection matrix.

Glenn Waldron / @glennwaldron


On Tue, Dec 6, 2011 at 5:46 PM, Paul Martz <[email protected]> wrote:

> Hey Glenn -- Can you just use more than one ClipPlane? GL_CLIP_PLANE0
> would be enabled for one scene graph, GL_CLIP_PLANE1 would be enabled for
> the other.
>   -Paul
>
>
>
> On 12/6/2011 3:29 PM, Glenn Waldron wrote:
>
>> Hi folks,
>>
>> I want to render two subgraphs, one after the other, each with its own
>> set of (auto-calculated) clip planes. So render graph A, reset the clip
>> plane calculation, and render graph B in the next pass. I figure it's a
>> 2-Camera setup of some kind but I can't get the setup right. What's the
>> best way to do this?
>>
>> Glenn Waldron / @glennwaldron
>>
>
> ______________________________**_________________
> osg-users mailing list
> osg-users@lists.**openscenegraph.org <[email protected]>
> http://lists.openscenegraph.**org/listinfo.cgi/osg-users-**
> openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to