Paul, I don't want to create clip planes in the glClipPlane sense; I was just referring to the automatic near/far calculations that CullVisitor does in order to clamp its projection matrix.
Glenn Waldron / @glennwaldron On Tue, Dec 6, 2011 at 5:46 PM, Paul Martz <[email protected]> wrote: > Hey Glenn -- Can you just use more than one ClipPlane? GL_CLIP_PLANE0 > would be enabled for one scene graph, GL_CLIP_PLANE1 would be enabled for > the other. > -Paul > > > > On 12/6/2011 3:29 PM, Glenn Waldron wrote: > >> Hi folks, >> >> I want to render two subgraphs, one after the other, each with its own >> set of (auto-calculated) clip planes. So render graph A, reset the clip >> plane calculation, and render graph B in the next pass. I figure it's a >> 2-Camera setup of some kind but I can't get the setup right. What's the >> best way to do this? >> >> Glenn Waldron / @glennwaldron >> > > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <[email protected]> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >
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