Hi,
maybe check out the old depth partition example - basically draw a scene
with a massive depth range. I think functionality is now somehow
integrated into Viewer/View as well.
cheers
jp
On 07/12/2011 03:03, Glenn Waldron wrote:
Paul,
I don't want to create clip planes in the glClipPlane sense; I was just
referring to the automatic near/far calculations that CullVisitor does
in order to clamp its projection matrix.
Glenn Waldron / @glennwaldron
On Tue, Dec 6, 2011 at 5:46 PM, Paul Martz <[email protected]
<mailto:[email protected]>> wrote:
Hey Glenn -- Can you just use more than one ClipPlane?
GL_CLIP_PLANE0 would be enabled for one scene graph, GL_CLIP_PLANE1
would be enabled for the other.
-Paul
On 12/6/2011 3:29 PM, Glenn Waldron wrote:
Hi folks,
I want to render two subgraphs, one after the other, each with
its own set of (auto-calculated) clip planes. So render graph A,
reset the clip plane calculation, and render graph B in the next
pass. I figure it's a 2-Camera setup of some kind but I can't
get the setup right. What's the best way to do this?
Glenn Waldron / @glennwaldron
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