Hi,

I am working on an augmented reality project using the Kinect. I am trying to 
occlude geometry based on the depth image produced by Kinect.
To do this I thought I'd write the depth image (after scaling the depth values 
appropriately) to the depth buffer.
It looks as though I'd use glDrawPixels() with GL_DEPTH_COMPONENT if I was 
doing it in OpenGL, but how do I achieve this in OSG?

I'm also open to a better way of using the Kinect to occlude geometry if anyone 
has any ideas.

Cheers,
Sam

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http://forum.openscenegraph.org/viewtopic.php?p=44352#44352





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