Hi, I get errors, when I try to compile my project on visual studio for 64bit platform. Before on ANYCPU configurations I had no problems. The error which I get is
variable "WINGDIAPI" is not a type name c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h and other 150 errors because of this "wingdiapi". I changed the platform, preprocessor definitions to WIN64;_WIN64;_DEBUG, the path to 64bit dlls, libs and include directory. What else should I change? I am sending my project in the attachment. One more question: Is there any performance or other advantage if compiled for 64bit instead of anyCPU? Thank you! Cheers, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44570#44570 Attachments: http://forum.openscenegraph.org//files/osg64bit_718.zip _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org