Hi Peter, Le 04/01/2012 10:52, Peter Bako a écrit : > Hi, > > I get errors, when I try to compile my project on visual studio for 64bit > platform. Before on ANYCPU configurations I had no problems. The error which > I get is > > variable "WINGDIAPI" is not a type name > c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h > > and other 150 errors because of this "wingdiapi". > > I changed the platform, preprocessor definitions to WIN64;_WIN64;_DEBUG, the > path to 64bit dlls, libs and include directory. > > What else should I change? > > I am sending my project in the attachment. > > One more question: Is there any performance or other advantage if compiled > for 64bit instead of anyCPU? > > Thank you!
There is no attachment to this thread, but IIRC, AnyCPU is a C# thing, not C++ If you are really compiling C++, then, as Mourad said, be sure you included <windows.h> before <gl/gl.h> Regards, -Fred _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org