Hello, Robert and thank  you for the swift reply.

The scene is quite simple, it's actually just a room with a mirror, table and a 
couple of spherical objects.
There are 126 drawables (all are fast drawables), 16k vertices and 5.3k 
triangles.
I have just tried building the app with -O3 -DNDEBUG instead of  -g3 -ggdb with 
the same app running time result.

Can there be something wrong with my compiler / OSG libraries ? i am using OSG 
3.x and GCC 4.5.0 (mingw on windows). i do not know where to look for the 
problem, that is my problem :)

Cheers,
Andrey

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